ENB can turn a fourteen years old game into a graphics engine worthy of today, while Reshade is just a neat perfection as I like to call it to the original graphics engine. While ENB can edit more or less everything like anti-aliasing, antiscopic filtering, bloom, colours, depth of field, lighting, motion blur, occlusion, reflections, shadows, the list goes on. I recommend looking up compairson videos of Reshade and as you can see the difference is not that noticeable. Been using Reshade and SweetFX for pretty much all of my games for as far as I can remember and not had any performance impact whatsoever. While if you got an ENB mod your imagination is the limit, or I should say your hardware. It injects a limited layer of visuals to the game modifying colours and lights primarily. Originally posted by Big Boom Boom:You think Reshade don't hit performance? Do you actually build your own Reshade or just copy pasta whatever people put on the website? ReShade can hit performance hard, and it can do many things.Īs of right now ENB is updated enough to not hit performance too hard.