But we've got some fairly big acts that I think people will be pretty excited about. we're like a week away from having the contracts and everything signed. I would really love today to be able to tell you all the bands that we have in there, but we cannot do it because the contracts. GameSpy: What did you go for with Fallout: Brotherhood of Steel's soundtrack? Continual accompaniment, a more ambient approach, or something else? Gene Semel: I'm very convicted about what we're doing because I don't think anyone's taken this direction with a game as of yet in terms of the music. Most of all, though, I just wished my office was half as cool as his. Semel on the new game's soundtrack, licensed music, and his thoughts on the future of gaming audio. One thing led to another, and before I knew it I was grilling Mr. Gene Semel On a recent visit to Interplay, I got to check out the sound studio of one Gene Semel, chief audio engineer of the upcoming Fallout: Brotherhood of Steel for PlayStation 2 and Xbox.